5/11/2023 0 Comments Broken harbour![]() ![]() so in order for a procedurally generated system to work, you have to dumb things down a little, and so, in the infinite forest areas, you can literally just run past every enemy and take shortcuts past, in some cases, half the visible environment. The problem with designing levels this way is that you can't craft a really clever environment with really specific landmarks, area's etc. ![]() Bungie went out of their way on CoO reveals to say that "It's not procedurally generated, we just use lego pieces and have an algorithm put it together". ![]() It's boring because it's just procedurally generated areas, ala No Mans Sky. "OOh its different every time you play." -Bungie The Infinite Forest was this hyped thing that Bungie was congratulating itself on developing during the CoO streams. I haven't seen anyone talk about this, but let's be honest here. ![]()
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